Showreel

April 16, 2010

This is my VFX showreel

Shot Breakdown

Shot Description
01 Maya nCloth simulation of paper blowing away in the wind. Rendered with Mental Ray. Composited in After Effects.
02 Packaging the wormhole effect up into an asset to be used in multiple shots as a one click setup.
03 Full CG shot. Blocked camera move.
04 Full CG shot. Noise added to block camera using my noise script written in MEL.
05 Full CG shot. Latest submission of the shot at the time that I made the Showreel.
06 Facial track. Tracked in Matchmover. Animated and rendered in Maya. Composited in Shake.
07 Final shot.
08 Object track of the barrels and post done by hand in Maya. Toon wire rendered in Maya and composited in Shake.
09 Final shot.
10 Original plate.
11 Camera track done in Matchmover. Toon wire rendered in Maya and composited in Shake.
12 Body and cloak track. Cloak built and rigged by me in Maya. Animation of girl and cloak also done by me.
13 Final shot.
14 Original plate.
15 Camera track. Very difficult track. Seven camera tracks in Matchmover for different ranges. Combined in Maya and then edited. Toon rendered in Maya. Composited in Shake.
16 Final shot.
17 Camera track. Difficult track. Tracked in Matchmover and edited in Maya. Toon rendered in Maya and composited in Shake.
18 Final shot.
19 Modeled in Maya. textured, lit and rendered in Maxwell Render.
20 Modeled, textured, lit and rendered in Maya with Mental Ray.
21 Modeled, textured, lit and rendered in Softimage XSI.
22 Modeled and lit in Maya, textured in Mudbox, rendered with Renderman.
23 Modeled and lit in Maya, textured in Mudbox, rendered with Renderman.
24 Modeled in Maya. Textured, lit and rendered in Maxwell Render.
25 Modeled in Maya. Textured, lit and rendered in Maxwell Render.

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