Showreel
April 16, 2010
This is my VFX showreel

Shot Breakdown
| Shot | Description |
| 01 | Maya nCloth simulation of paper blowing away in the wind. Rendered with Mental Ray. Composited in After Effects. |
| 02 | Packaging the wormhole effect up into an asset to be used in multiple shots as a one click setup. |
| 03 | Full CG shot. Blocked camera move. |
| 04 | Full CG shot. Noise added to block camera using my noise script written in MEL. |
| 05 | Full CG shot. Latest submission of the shot at the time that I made the Showreel. |
| 06 | Facial track. Tracked in Matchmover. Animated and rendered in Maya. Composited in Shake. |
| 07 | Final shot. |
| 08 | Object track of the barrels and post done by hand in Maya. Toon wire rendered in Maya and composited in Shake. |
| 09 | Final shot. |
| 10 | Original plate. |
| 11 | Camera track done in Matchmover. Toon wire rendered in Maya and composited in Shake. |
| 12 | Body and cloak track. Cloak built and rigged by me in Maya. Animation of girl and cloak also done by me. |
| 13 | Final shot. |
| 14 | Original plate. |
| 15 | Camera track. Very difficult track. Seven camera tracks in Matchmover for different ranges. Combined in Maya and then edited. Toon rendered in Maya. Composited in Shake. |
| 16 | Final shot. |
| 17 | Camera track. Difficult track. Tracked in Matchmover and edited in Maya. Toon rendered in Maya and composited in Shake. |
| 18 | Final shot. |
| 19 | Modeled in Maya. textured, lit and rendered in Maxwell Render. |
| 20 | Modeled, textured, lit and rendered in Maya with Mental Ray. |
| 21 | Modeled, textured, lit and rendered in Softimage XSI. |
| 22 | Modeled and lit in Maya, textured in Mudbox, rendered with Renderman. |
| 23 | Modeled and lit in Maya, textured in Mudbox, rendered with Renderman. |
| 24 | Modeled in Maya. Textured, lit and rendered in Maxwell Render. |
| 25 | Modeled in Maya. Textured, lit and rendered in Maxwell Render. |
Leave a Reply